Ideally, this should just be a global option in WAs, off by default (since it would break everyones shit). The manual process is not fun, and most people CBA. This is why most addons allow for decimal places in width and height, having thirds and eighths of pixels is meaningless, but there is a calculation happening internally. So if I import a texture at 64圆4, I would set the size to 53.33 x 53.33 in game. So what this means is, in game 1 virtual pixel is 0.8333 actual pixels. (768 / screen_width) / ui_scale = vpixel_sizeįor me, this was 0.8333, with the minimum UI scale of 0.64 and a screen height of 1440. So to work around this issue, I have had to do the following calculations to get the actual ratio between virtual pixels and real pixels: The second problem is quite obvious, with screen scaling so low, everything is way too fucking small anyways, especially on larger monitors, which is likely why they limit it to begin with. So if you are using a resolution with a height > 1200, the above fix will not work properly, as it will be clamping to 0.64 no matter what. The first problem is that the minimum UI scale setting is 0.64, or in other words a screen height of 1200. You can find the above turned into macros that turn on UI scaling, perform the calculation and set the scale accordingly, and you will subsequently have pixel perfection with addons - this is the solution you will find when googling this issue. So, with UI scaling disabled, the following calculation is used internally: The WoW UI is designed for a height of 768 (1024x768 was a very popular resolution when WoW came out). This applies to most addons and not just weakauras.įirst of all, let’s talk about WoWs “virtual pixels.” Whenever (the vast majority of the time) an addon has width and height sliders, the values are not actual pixels, but rather some unspecified ratio to pixels, which is rarely 1:1, and it all has to do with UI scaling. So a recent struggle of mine has been creating weakauras with pixel perfection on a high resolution screen (2560x1440), and I figured I would share my notes with anyone else interested in my OCD madness. Filter your r/wow experience with this guide!.Murloc Mondays (New Players Q&A) Reset Recruitment Midweek Mending Tanking Thursday Firepower Friday (DPS) Saturday Achievement and Loot Thread Skirmish Sundays (PvP) Blizzard Subredditsĭiablo - Starcraft - Hearthstone - Heroes of the Storm - Overwatch - WC3 - Classic WoW - Mystery -įrequently Asked Questions about Dragonflightįrequently Asked Questions. Undermine Exchange - useful resource for goldmakers./r/classicwowtbc - World of Warcraft: Burning Crusade./r/classicwow - World of Warcraft: Classic./r/transmogrification - show us your style./r/woweconomy - goldmaking discussion & theory./r/wownoob - if you are a noob or want to help a noob.WoW Related Discords Dragonflight Patch 10.1.7 is Live! If you would like to be a future featured creator, please fill out this form. More information about our current & past featured creators can be found here. This works fine but the issue I'm having is that the UI being so scaled down is causing a horrible strain on my eyes when using for example tooltips, the Character Panel and the Achievement panel.Welcome to /r/wow, a subreddit about the video game World of Warcraft ! Featured Creators I'm running at 2560x1440 and the default UI scale does not support anything below 0.64, therefore I had to write a small addon that sets the UI to a scale of 0.533. Alas I've run into some annoying issues whilst trying to achieve this. I've just started my subscription again and with this a natural step for me is customising my UI - I've always had a thing for the pixel perfect UI and so I've set out to try and create such a interface.
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