So this is really 2 pros in the form of 1. 1, they don't get sick, so technically the buildings you are using them to work in do not require heating (unless you put them to work at hot houses, then you need heat to make food), this way you are saving coal on heating as well as hospital beds. I cannot confirm this as I have not tested it but other reports suggest this is. However despite these drawbacks, there are a few pros. I am led to believe that if you can make up the extra numbers with automatons. Youll start with 84 people dying and 500 more already in the city. Yes I believe the baseline is higher than workers because even at 60%, working 24 hours yields more than 100% for 10 hours. Welcome to our Frostpunk The Fall of Winterhome Scenario Walkthrough This scenario is extremely different to the first 3. Now, I'm not completly sure about the real ratio of the hunters, but I've already did some. Because of this even tho automatons can work 24 hours, the actual work output isn't that much higher until you reach a higher research. It's important to note that the raw foods from hunting are casual, and even if they always find the maximum amount, they don't really stand the comparison between the 3/1 food/worker ratio of the hothouse and the 1.2 food/worker ratio of the hunters. 1, There are only a certain number of steam cores and investing in automatons means less advanced resource facilities (which also uses cores to be built.) 2, Their efficiency is actually kinda low in the beginning at only 60% which means you need to spend time and resources to research higher efficiency while certain game events may lower their efficiency too. You can use one extra steam core (or child) to repair the generator’s critical level during the storm.A lot of guys here say they are awesome and what not but I've realized there is a few drawbacks to using them.You want engineers in the infirmary, not an automaton always use the extra ration for the ill.Foreman works with building with automaton but agitator does not.You can start pumping out automation to replace the workers on the building listed above. Don’t bother with automaton until your city grows stall at 20 days or so (Mid game), and you have every production building to the last level.Rush sawmill (x2), steelworks (x2), coal mines (x3), and upgrade them to steam asap they are more efficient and warmer, so you don’t need to use the heater or any steam hub.This makes Steam Cores quite an important Resource in this city building. As long as the road in question touches a building just right. If you do it correctly, you can still have all buildings connected to a road and scavenge enough wood to build a short road to where you need to go. Build a new workshop as soon as new engineers are rescued. Steam Cores in Frostpunk are used in the construction of Factories, Coal Mines, and other buildings, as well as Automatons. One thing you can do to score a little extra wood is to carefully dismantle the roads around the generator. You should have 16 workshops (80 engineers for a while) working 6-20 (280%) to power you up in the tech tree.Build tents only and rush the generator range upgrade to skip the bunkhouse, keep the wood and steel for tech, and don’t bother upgrading to houses before super late when you are.Disassemble the automaton you find at the steel bridge and use the steam core on coal mines.So it was a trade of loosing about an hour of research every day to gain one more day before the automaton project forces me to tech useless stuff and yet it was still kinda close. Rush scouting for extra manpower and to unlock Telsa city (Steam Core outpost) as soon as you can research the faster outpost tech just before you send a scout to Telsa. The strategy worked somewhat, but I noticed by simply removing all engineers from their research before 14:00 I could prevent the automaton project from happening.One active hub should be all you need until late game the automaton can still use an offline hub to refuel. The only resource you cannot produce in your city is a steam core, which is used to build factories, automata, and higher-level resource-gathering buildings.This means that you can fit them in between closely-packed buildings. It differs from the Hunters Hut in that it only requires 10 Workers to be fully staffed and provides twice the Food output compared to the Hunters Hut. Hothouse is available after finishing research Hothouse (Technology), then it can be built from Food tab. Agitators are built on streets, much like Steam Hubs and Shrines. Hothouse is one of the Buildings in Frostpunk. Build tents only and rush the generator range upgrade to skip the. Emits ear-blasting Propaganda to nearby buildings and the masses. Disassemble the automaton you find at the steel bridge and use the steam core on coal mines. It is available after passing Agitator (Law) or Propaganda (Labour Law).
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